![]() These units are marked as "Unknown/unused". Some units cannot be placed on a map for various reasons (or do not appear during gameplay), and hence cannot be tested. This is useful for creating certain effects like burning trees or lights. All cloaked buildings will be visible in the light fog of war that covers areas that a player has explored but doesn't have vision of.Ĭertain overlays (such as on beacons, powered shield batteries, or building fire) will still be visible when the unit is cloaked. See also Unit Statistics for an overview of unit properties. Terran add-ons must be attached to their host building to cloak. From Liquipedia StarCraft Brood War Wiki. Protoss buildings must also either be powered by a Protoss Pylon or enabled (before being disabled). Note that buildings must be detected or otherwise seen by a player before cloaking (and then they only appear cloaked to that player and anyone that shares vision of them). The following units labeled "cloaks" will almost always cloak when disabled, though some may experience other quirks. Essentially, this is an example of undefined behavior. When used on non- doodad units, however, the trigger action essentially causes the execution of non-existent game scripts. Trap units engage and enter their attack states when enabled disabling them causes them to withdraw. When door units are enabled, they close disabling them causes them to open, and let other units pass. Set Doodad State lets a mapper enable or disable a unit. Set Doodad State was designed to allow mappers to manipulate and script the behaviors of these units. The units include doors and "trap" units that attack when hostiles approach. Some doodads on the Installation tileset have unit sprites attached to them these unit sprites function quite similarly to ordinary units. When used on other units (via the use of a third-party map editor), it can cause a number of strange effects, though the two most common are the cloaking of non-cloakable units and game crashes. It was originally intended for use with doodad units. Set Doodad State is a trigger action in StarCraft. ![]()
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